
Not so agreeable: the comic relief double act of nerdy BSAA computer expert Quint Cetcham (really?) and his playable straight man Keith Lumley, whose comedy banter completely misses the mark. The infrequent puzzles are on the slight side (one has you win coins from a casino slot machine and use them to unlock a high-roller suite), but they're agreeable palate cleansers all the same.

In the slower sections, sinister ambiance and the odd well-placed jump scare come to the fore while you navigate ship corridors and dim rooms on the hunt, generally, for a key.

The pace alternates between slower segments of cautious exploration and fraught sequences where you fend off waves of mutants while waiting for an elevator, for instance. One of the most atmospheric portions is one that also most resembles old-school, haunted-house Resident Evil: Jill wakes up in a ship's cabin and has to venture alone and unarmed through the decaying luxury of the once-grand cruise liner. Still, you wonder how much lonelier and scarier the game might be without the sidekicks. The new partners aren't hugely engaging-when you first meet Jessica, she's in shorts and ankle warmers, moaning about the cold on an arctic mission-but you're at least not responsible for their safety, since they can't be killed. Much of the early game is spent playing as Jill or Chris in search of Chris or Jill, scouring the giant ship of horrors with your respective AI partner in tow. It's a fun format for the compellingly hammy melodrama of Resident Evil tradition. The story plays out in TV-style, bite-sized episodes, each sandwiched between a "previously on Resident Evil: Revelations" recap and a cliff-hanger ending. Chris is paired with the flirty Jessica Sherawat, and Jill with Parker Luciani, a husky BSAA agent with a dubious Italian accent. The game is set after Resident Evil 4 and before 5, in the wake of a bioterrorist attack in which the high-tech island city of Terragrigia gets obliterated. Veteran monster mashers Jill Valentine and Chris Redfield return, both in the service of the Bioterrorism Security Assessment Alliance (BSAA), but not as partners.

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