

You can imagine how difficult it was for us to sit back and watch readers speculate on the issue. We unfortunately couldn't spill the beans on the news until LucasArts officially announced it and gave us the go-ahead. I think, in fact, that most would be hard-pressed to tell the difference between DPLII and Dolby Digital. Rogue Leader running on Dolby Pro Logic II sounds nothing short of amazing. Factor 5 merely worked around it - and quite nicely. It was ultimately Nintendo's decision to eliminate the digital out on GameCube. Matt responds: I don't think the blame should be placed on Factor 5. Why not just spill the beans earlier since it was so apparent? Ducson Nguyen Those of us at Nintendo message boards all over the 'net had this figured out for a while now. 5.1 and no optical or coaxial output obviously meant they were going to use Pro-Logic II. But then again, we all knew this was going to happen anyway. I'll get a Dolby PLII-capable receiver eventually, but I'm disappointed I won't get the 5.1 I wanted so much right away. It's Nintendo's fault for allowing Factor 5 to develop GC's sound hardware and for ignoring what was going on with Xbox and Playstation 2. More importantly, though, many of us already have Dolby Digital receivers and now we're going to have to buy a brand new PLII-capable receiver to take advantage of Rogue Leader's sound capabilities. Most modern DD receivers also decode DTS signals, but Pro Logic II is still relatively new to consumers. EA's NHL 2002 (which is in DTS) comes to mind. Julian Eggebrecht's enthusiasm for Pro Logic II is understandable since it allows Gamecube to deliver some form of 5.1 sound, but he's obviously underestimating his competition who are making games with realtime Dolby Digital and DTS effects with no perceptible latency.
